Citadel Core Sector
Aurelios Prime, Noxhaven, Vaeloris, Kharos IX, Emberfall, Draven Coil, Talonmere, Iron Vesta, Cindralis, Vorn Reach, Ashwatch Theta, Brazen Hearth.
Cinder Command StableStrategic map of current Iron Eclipse-era control. This tracks primary sector ownership, contested belts, undefined powers, major pirate-state expansion, and smaller pirate/criminal pockets that exploit the war but do not control major state-scale territory.
Aurelios Prime, Noxhaven, Vaeloris, Kharos IX, Emberfall, Draven Coil, Talonmere, Iron Vesta, Cindralis, Vorn Reach, Ashwatch Theta, Brazen Hearth.
Cinder Command StableAsh Spiral One, Lorn Halo, Sable Meridian, Ironwake, Gallowstar, Cinderstep Reach, Mourndelta Prime, Red Lantern Deep, Pyrestone Orb, Gravewater Hold, Ashspoke Crucible.
Heavy OccupationBlackglass Meridian, Surtan Vale, Vellor Prime, Harrow's Span, Talos Reach, Myrran Delta, Kestrel Pyre, Halcyon Gate, Oris Dusk, Brass Meridian, Pyrevault.
Interdictor Grid ActiveVaris Coil, Dunebraid, Ossuary Point, Kelren's Hold, Black Oath, Thorn Rift, Nightquarry, Vask Plateau, Drowned Spine, Hollow Reef, Serris Vault, Chainfall, Iron Dredge, Marrow Basin.
Garrison MilitarizedCrucible Magna, Sinterhold, Foundry Eta, Caust Rift, Ember Taxa, Pikeworks, Grindleach, Molten Span, Gallows Cross.
War-Forge PriorityThree Bridges Hub, Vesper's Halo, Northglass Gate, Quiet Meridian Anchorage, Lumen Stair, Serefall Port, Dawncarve Spindle, Starharbor Lumen, Cloudrest Quay.
Relief-Lane ProtectedLunareth, Canto Mire, Bright Fen, Arclight Minor, Kaith Shore, Olven Drift, Syrin Quay, Tidelow, White Ember, Gloam Step, Sunwake Haven, Driftglass.
Civilian Evac PriorityNorthglass Circle, Orchard Remnant, White Ember Relay, Concord Vault Theta, Vale Meridian Post, Witness Cradle, Archive Spoke IV.
High Legal OversightHaven Lattice, Solace Bent, Meridian Mercy, Pale Orchard, Longkindle, Sorrow's Rest, Triage Crown.
Deep Relief FunnelPort worlds shift control monthly; key worlds include Ninefold Basin, Rook Basin, Harbor Crown, Deltawick Quays, Sable Mooring, Keelspire Haven, and Tidemarch Delta.
Hot Naval FrontNorthglass Major, Frostcairn, Keld Rime, Helion Scar, Cobalt Vein, Ebon Tundra, Ruin Hollow, Draxen Shelf, Vesper Rift, and Tarsis Coldwell remain multi-faction warzones.
Proxy HeavyCommercial relay region with weekly raids and counter-raids; Vireline, Vireline Gate, Quell Spindle, Arcstep Delta, Thornhook Relay, Redwake Transit, and Coilmouth Lane are repeatedly contested.
Logistics ChokepointRiftmarch One, Keelshard, Hinge of Dawn, Cinderwake Shoal, Nullbank, Vowscar Delta, and Kettle Spine cycle control weekly.
Volatile FrontlineMuku, Amariy, Blenius, Haryina, Atovuri, Cortumoze, Terrezripo, Habera.
Haberian Core // Capital: HaberaHarena, Blennus Gate, Amare Reach, Cortumio Strand, Terricrepo Span.
Haberian Annex // Raider Tributary LanesNightglass Fold, Razorwake Dock, Verge Blackyard, Harrow Lantern.
Haberian Deep-Raid SectorAtavus Crown, Red Cortumio, Terricrepo Forge, Haryina Outpost, Habere Bastion.
Cinder Pressure Sector (Bordering Haberian Space)A sector can include worlds held by multiple factions. Control is assigned by majority influence (fleet presence, logistics control, and planetary governance footprint).
Note: sector majority does not guarantee 100% planetary uniformity. Minority-held worlds by rival powers are common in active-war regions.
The Shroud Verge is the far-edge frontier beyond core logistics certainty. It is not formally controlled by any sovereign bloc. War fleets can enter, but long-term governance collapses quickly due to ghostlane instability, sparse infrastructure, and unverified local powers.
Broken relay chain with intermittent station activation and unknown beacon traffic.
Undefined ControlDense debris arcs now used as a Haberian long-range strike and salvage march.
Haberian-ControlledSuspected black-ops transit shelf used by unclaimed fleets with masked signatures.
Attribution UnverifiedSignal returns indicate organized force movement, but no faction insignia is confirmed.
Undefined Team ActivityMultiple dormant stations reactivated by unidentified operators using masked transponder patterns.
Attribution UnverifiedFrequent interdictions with no surviving witness logs; likely black-ops lane.
Operationally DarkThree orbital foundries are active without known ownership and reject all transponder challenges.
Unknown Industrial HoldEncrypted broadwave traffic appears in ritual cycles, then vanishes before fleet response.
Signal-Origin UnknownMultiple dead colonies show evidence of recent resupply but no visible resident authority.
Reactivation Pattern UnclearJump-lattice behavior suggests active route shaping by a technically advanced hidden actor.
Possibly Coordinated NetworkBoth Cinder and Dawnward scouts report identical shadow fleets with erased hull identifiers.
Hostile Unknown ContactLow-signal black corridor with abandoned defense meshes and new ghost-harbor signatures.
Attribution UnverifiedFast raiders targeting medical shipments in low-escort windows; no planetary holdings.
Pirate Cluster // 6 CellsDebris-belt ambushers around the Shroud Verge Nightglass segment.
Pirate Cluster // 5 CellsThese pirate factions run hit-and-fade operations and avoid static governance. The Haberians are a separate macro pirate-state power.
Dock corruption and smuggling ring in delta ports; influence measured in districts, not sectors.
Criminal Syndicate // Worlds: Black Oar Quay, Mirehook PortRelic fragments and forged transit keys; operates through brokers rather than armies.
Illicit Trade Network // Worlds: Veilrun Market, CaskfallCriminal blocs are distinct from pirates: they prefer bribery, contraband markets, and port capture over open fleet raiding.